Nerubian Assassin Skill Build
8:31 PM
Skill-build:
1/Impale
2/Manaburn/Scarabs
3/Impale
4/Scarabs/Manaburn
5/Impale
6/Vendetta
7/Impale
8/Stats/Manaburn
9/Stats/Manaburn
10/Stats/Manaburn
11/Vendetta
12/Scarabs/Stats
13/Scarabs/Stats
14/Scarabs/Stats
15/Stats/Manaburn
16/Vendetta
17/Stats/Manaburn
18/Stats/Manaburn
19/Stats
20/Stats
21/Stats
22/Stats
23/Stats/Scarabs
24/Stats/Scarabs
25/Stats/Scarabs
*Scarabs = Urna Swarm <-- this sounds weird, I love "Scarabs" more Proceed below for Item Build: Nerubian Assassin Item Build
1/Impale
2/Manaburn/Scarabs
3/Impale
4/Scarabs/Manaburn
5/Impale
6/Vendetta
7/Impale
8/Stats/Manaburn
9/Stats/Manaburn
10/Stats/Manaburn
11/Vendetta
12/Scarabs/Stats
13/Scarabs/Stats
14/Scarabs/Stats
15/Stats/Manaburn
16/Vendetta
17/Stats/Manaburn
18/Stats/Manaburn
19/Stats
20/Stats
21/Stats
22/Stats
23/Stats/Scarabs
24/Stats/Scarabs
25/Stats/Scarabs
*Scarabs = Urna Swarm <-- this sounds weird, I love "Scarabs" more Proceed below for Item Build: Nerubian Assassin Item Build
Bone Clinkz Skill Build
8:27 PM
Skill build
Level 1 - Windwalk
Level 2 - Searing arrow
Level 3 - Searing arrow
Level 4 - Strafe
Level 5 - Searing arrow
Level 6 - Death Pact
Level 7 - Searing arrow
Level 8 - Windwalk
Level 9 - Windwalk
Level 10 - Windwalk
Level 11 - Death Pact
Level 12 - Strafe
Level 13 - Strafe
Level 14 - Strafe
Level 15 - Stats
Level 16 - Death Pact
Level 17 - Stats
Level 18 - Stats
Level 19 - Stats
Level 20 - Stats
Level 21 - Stats
Level 22 - Stats
Level 23 - Stats
Level 24 - Stats
Level 25 - Stats
Proceed below for Item Build:
Bone Clinkz Item Build
Level 1 - Windwalk
Level 2 - Searing arrow
Level 3 - Searing arrow
Level 4 - Strafe
Level 5 - Searing arrow
Level 6 - Death Pact
Level 7 - Searing arrow
Level 8 - Windwalk
Level 9 - Windwalk
Level 10 - Windwalk
Level 11 - Death Pact
Level 12 - Strafe
Level 13 - Strafe
Level 14 - Strafe
Level 15 - Stats
Level 16 - Death Pact
Level 17 - Stats
Level 18 - Stats
Level 19 - Stats
Level 20 - Stats
Level 21 - Stats
Level 22 - Stats
Level 23 - Stats
Level 24 - Stats
Level 25 - Stats
Proceed below for Item Build:
Bone Clinkz Item Build
Bloodseeker Skill Build
8:23 PM
Skill build
01. Blood Bath
02. Strygwyr's Thirst
03. Blood Bath
04. Strygwyr's Thirst
05. Blood Bath
06. Rupture
07. Blood Bath
08. Strygwyr's Thirst
09. Strygwyr's Thirst
10. Bloodrage
11. Rupture
12. Bloodrage
13. Bloodrage
14. Bloodrage
15. Stats
16. Rupture
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Note: If you're laning vs. heroes with good magic damage a Bloodrage at low level can prevent you and your lane partner from getting killed. It's not always needed though, depends on what you're facing.
Proceed below for Item Build:
Bloodseeker Item Build
01. Blood Bath
02. Strygwyr's Thirst
03. Blood Bath
04. Strygwyr's Thirst
05. Blood Bath
06. Rupture
07. Blood Bath
08. Strygwyr's Thirst
09. Strygwyr's Thirst
10. Bloodrage
11. Rupture
12. Bloodrage
13. Bloodrage
14. Bloodrage
15. Stats
16. Rupture
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Note: If you're laning vs. heroes with good magic damage a Bloodrage at low level can prevent you and your lane partner from getting killed. It's not always needed though, depends on what you're facing.
Proceed below for Item Build:
Bloodseeker Item Build
Naix Skill Build
8:17 PM
Skill Build
As the battlefield is fluid, skill builds too are fluid and should be adapted according to what you're facing and with whom you're laning, or if you're jungling.
The laning build :
1. Rage/Open Wounds/Feast
2. Feast/Rage/Open Wounds
3. Feast/Rage
4. Open Wounds/Rage
5. Feast/Rage
6. Infest
7. Feast/Rage
8. Rage/Feast
9. Rage/Feast
10. Rage/Feast
11. Infest
12. Open Wounds
13. Open Wounds
14. Open Wounds
15. Stats
16. Infest
17-25. Stats
This skill build is pretty straight-forward ; at level 1, you essentially have to choose whether you need that magic immunity to evade that First Blood attempt, or whether you need that slow so YOU can make that First Blood. If none of these are desired, Feast is the remaining logical choice. At level 4, you have at least 1 level of Rage and Open Wounds, so you have enough flexibility for a kill/saving your ass. Then, the first skill to be maxed is either Feast or Rage. Maxed Feast gives you that little extra HP regen if you occasionally hit a full HP creep/hero, and gives you the possibility to go jungling a bit if necessary, while a maxed Rage is in case the lane where you are is full of stunners/disablers or you're very aggressive and have some help to pwn your laning enemies. Finally, Open Wounds is maxed for the lower cooldown and for the greater healing that can make you outlast some carries.
However, that skill build is completely inadapted for jungling, so here's one for jungling :
Jungling build :
1. Feast
2. Rage
3. Feast
4. Open Wounds
5. Feast
6. Infest
7. Feast
8. Rage
9. Rage
10. Rage
11. Infest
12. Open Wounds
13. Open Wounds
14. Open Wounds
15. Stats
16. Infest
17-25. Stats
Proceed below for Item Build:
Naix Item Build
As the battlefield is fluid, skill builds too are fluid and should be adapted according to what you're facing and with whom you're laning, or if you're jungling.
The laning build :
1. Rage/Open Wounds/Feast
2. Feast/Rage/Open Wounds
3. Feast/Rage
4. Open Wounds/Rage
5. Feast/Rage
6. Infest
7. Feast/Rage
8. Rage/Feast
9. Rage/Feast
10. Rage/Feast
11. Infest
12. Open Wounds
13. Open Wounds
14. Open Wounds
15. Stats
16. Infest
17-25. Stats
This skill build is pretty straight-forward ; at level 1, you essentially have to choose whether you need that magic immunity to evade that First Blood attempt, or whether you need that slow so YOU can make that First Blood. If none of these are desired, Feast is the remaining logical choice. At level 4, you have at least 1 level of Rage and Open Wounds, so you have enough flexibility for a kill/saving your ass. Then, the first skill to be maxed is either Feast or Rage. Maxed Feast gives you that little extra HP regen if you occasionally hit a full HP creep/hero, and gives you the possibility to go jungling a bit if necessary, while a maxed Rage is in case the lane where you are is full of stunners/disablers or you're very aggressive and have some help to pwn your laning enemies. Finally, Open Wounds is maxed for the lower cooldown and for the greater healing that can make you outlast some carries.
However, that skill build is completely inadapted for jungling, so here's one for jungling :
Jungling build :
1. Feast
2. Rage
3. Feast
4. Open Wounds
5. Feast
6. Infest
7. Feast
8. Rage
9. Rage
10. Rage
11. Infest
12. Open Wounds
13. Open Wounds
14. Open Wounds
15. Stats
16. Infest
17-25. Stats
Proceed below for Item Build:
Naix Item Build
Doom Bringer Skill Build
8:11 PM
-Skill Build-
Versus solo heroes
1. Devour
2. LVL? Death
3. Devour
4. LVL? Death
5. Don't add anything
6. Doom
7. Is my opponent level 6 yet? LVL? Death x 2
8. Devour
9. Devour
10. Scorched Earth
11. Doom
12-14. Scorched Earth
15. Stats
16. Doom
17-25. Stats
Versus 2 or more heroes
1. Devour
2. LVL? Death
3. Devour
4. LVL? Death
5. LVL? Death
6. Doom
7. LVL? Death
8. Devour
9. Devour
10. Scorched Earth
11. Doom
12-14. Scorched Earth
15. Stats
16. Doom
17-25. Stats
Devour: Should be taken at level 1, because every Devour is a free last hit.
Scorched Earth: The last skill to be maxed as it isn't quite as useful as the other 2.
LVL? Death: Your only nuke, which should be maxed out fast.
Doom: No brainer, the higher the level the better the effectiveness, and Doom is a very useful skill.
Proceed below for Item Build:
Doom Bringer Item Build
Versus solo heroes
1. Devour
2. LVL? Death
3. Devour
4. LVL? Death
5. Don't add anything
6. Doom
7. Is my opponent level 6 yet? LVL? Death x 2
8. Devour
9. Devour
10. Scorched Earth
11. Doom
12-14. Scorched Earth
15. Stats
16. Doom
17-25. Stats
Versus 2 or more heroes
1. Devour
2. LVL? Death
3. Devour
4. LVL? Death
5. LVL? Death
6. Doom
7. LVL? Death
8. Devour
9. Devour
10. Scorched Earth
11. Doom
12-14. Scorched Earth
15. Stats
16. Doom
17-25. Stats
Devour: Should be taken at level 1, because every Devour is a free last hit.
Scorched Earth: The last skill to be maxed as it isn't quite as useful as the other 2.
LVL? Death: Your only nuke, which should be maxed out fast.
Doom: No brainer, the higher the level the better the effectiveness, and Doom is a very useful skill.
Proceed below for Item Build:
Doom Bringer Item Build
Chaos Knight Skill Build
9:32 PM
Skill Build
Table of Contents
1. Chaos Bolt
2. Reality Rift
3. Chaos Bolt
4. Reality Rift
5. Chaos Bolt
6. Reality Rift
7. Chaos Bolt
8. Reality Rift
9. Stats
10.Phantasm
11. Phantasm
12. Critical Strike
13. Critical Strike
14. Critical Strike
15. Critical Strike
16. Phantasm
17-25. Stats
Bolt is maxed earlier than Reality Rift in order to maximize ganking potential. Each level of Chaos Bolt increases the average stun duration by .5 seconds, starting from 1.5 seonds. The first 3 levels of Chaos Bolt inrease the maximum duration (as well as decrease the probability of getting shorter stuns), while the last level grants you some consistency by guaranteeing a 2 second minimum.
Maxing Reality Rift next improves Nessaj's mobility by reducing the cd on Rift and dealing some extra damage. Due to Nessaj's high ms, only the first Rift is crucial to get within melee distance. Further Rifts help if you are being juked or if you were disabled and left behind. The last level is important because it lets you Rift twice during a normal gank.
Phantasm is put off until level 11 when you can get 2 images because it's too costly and ineffective early on. Illusion based heroes thrive on spawning many images at once (Naga Siren, Phantom Lancer and Terror Blade) to create confusion. With a high cooldown and only one image spawn early on, Nessaj cannot really be considered a standard image hero. You're better off improving your ganking skills to net kills for your team.
Stats at level 9 in the build is optional, but recommended over a single level of Critical Strike (the next take being 3 levels later), which is failry negligible (5.5% DPS increase). The stats help a little bit with Nessaj's mana issues in mid-game.
Proceed below for Item Build:
Chaos Knight Item Build
Table of Contents
1. Chaos Bolt
2. Reality Rift
3. Chaos Bolt
4. Reality Rift
5. Chaos Bolt
6. Reality Rift
7. Chaos Bolt
8. Reality Rift
9. Stats
10.Phantasm
11. Phantasm
12. Critical Strike
13. Critical Strike
14. Critical Strike
15. Critical Strike
16. Phantasm
17-25. Stats
Bolt is maxed earlier than Reality Rift in order to maximize ganking potential. Each level of Chaos Bolt increases the average stun duration by .5 seconds, starting from 1.5 seonds. The first 3 levels of Chaos Bolt inrease the maximum duration (as well as decrease the probability of getting shorter stuns), while the last level grants you some consistency by guaranteeing a 2 second minimum.
Maxing Reality Rift next improves Nessaj's mobility by reducing the cd on Rift and dealing some extra damage. Due to Nessaj's high ms, only the first Rift is crucial to get within melee distance. Further Rifts help if you are being juked or if you were disabled and left behind. The last level is important because it lets you Rift twice during a normal gank.
Phantasm is put off until level 11 when you can get 2 images because it's too costly and ineffective early on. Illusion based heroes thrive on spawning many images at once (Naga Siren, Phantom Lancer and Terror Blade) to create confusion. With a high cooldown and only one image spawn early on, Nessaj cannot really be considered a standard image hero. You're better off improving your ganking skills to net kills for your team.
Stats at level 9 in the build is optional, but recommended over a single level of Critical Strike (the next take being 3 levels later), which is failry negligible (5.5% DPS increase). The stats help a little bit with Nessaj's mana issues in mid-game.
Proceed below for Item Build:
Chaos Knight Item Build
Axe Skill Build
9:30 PM
Skill Build
1 - Counter Helix
2 - Berserker's Call
3 - Counter Helix
4 - Berserker's Call
5 - Counter Helix/Berserker's Call
6 - Culling Beard
7 - Counter Helix/Berserker's Call
8 - Berserker's Call/Counter Helix
9 - Berserker's Call/Counter Helix
10 - Stats
11 - Culling Beard
12 - Stats
13 - Stats
14 - Stats
15 - Stats
16 - Culling Beard
17 - Stats
18 - Stats
19 - Stats
20 - Stats
21 - Stats
22 - Nothing
23 - Nothing
24 - Nothing
25 - Nothing
Basically, Axe's build is pretty set in stone. The question of whether to max Counter Helix or Berserker's Call first basically comes down to how much you can depend on your team: if you have a good supporting team and can count on things like ganks, enabling you to basically farm the pussies on the other team, max Call first. If you can't depend on your team (ie, you're playing in a shitty pub) and you need to thin out the local wildlife in order to get going, max Helix first.
Proceed below for Item Build:
Axe Item Build
1 - Counter Helix
2 - Berserker's Call
3 - Counter Helix
4 - Berserker's Call
5 - Counter Helix/Berserker's Call
6 - Culling Beard
7 - Counter Helix/Berserker's Call
8 - Berserker's Call/Counter Helix
9 - Berserker's Call/Counter Helix
10 - Stats
11 - Culling Beard
12 - Stats
13 - Stats
14 - Stats
15 - Stats
16 - Culling Beard
17 - Stats
18 - Stats
19 - Stats
20 - Stats
21 - Stats
22 - Nothing
23 - Nothing
24 - Nothing
25 - Nothing
Basically, Axe's build is pretty set in stone. The question of whether to max Counter Helix or Berserker's Call first basically comes down to how much you can depend on your team: if you have a good supporting team and can count on things like ganks, enabling you to basically farm the pussies on the other team, max Call first. If you can't depend on your team (ie, you're playing in a shitty pub) and you need to thin out the local wildlife in order to get going, max Helix first.
Proceed below for Item Build:
Axe Item Build