Clockwerk Skill Build

Skill builds and justifications

Clockwerk skillbuilds are fairly flexible. You should always consider the specificites of each game: Are you soloing against a trilane? Against another solo? Are you soloing mid, or laning with someone? What kind of Clockwerk (ganker/lane controller) would be the most efficient?

The cookie cutter:



Level 1: Rocket Flare
Level 2: Battery Assault
Level 3: Battery Assault
Level 4: Power Cogs
Level 5: Battery Assault
Level 6: Hookshot
Level 7: Battery Assault
Level 8: Rocket Flare
Level 9: Rocket Flare
Level 10: Rocket Flare
Level 11: Hookshot
Level 12: Power Cogs
Level 13: Power Cogs
Level 14: Power Cogs
Level 15: Stats
Level 16: Hookshot

Explanation: This is the most common Clockwerk skillbuild, and you can basically use it every game without taking risks. Both Power Cogs and Rocket Flare are good at level 1, and that early level of cogs is going to help you quite a bit during ganks. This is also the best build against dual stun lanes, provided your lane partner have a ranged disable.



The side solo Clockwerk



Level 1: Rocket Flare
Level 2: Battery Assault
Level 3: Rocket Flare
Level 4: Battery Assault
Level 5: Rocket Flare
Level 6: Hookshot
Level 7: Rocket Flare
Level 8: Battery Assault
Level 9: Battery Assault
Level 10: Power Cogs
Level 11: Hookshot
Level 12: Power Cogs
Level 13: Power Cogs
Level 14: Power Cogs
Level 15: Stats
Level 16: Hookshot

Explanation: This is a very popular in competitive DotA nowadays, taking advantage of the fact that Clock is one of the very few heroes in DotA able to get a fair amount of creep kills without dying against trilanes, on top of being a good Solo versus Solo hero when it comes to sidelanes. This is a fairly static way of playing Clockwerk: you should stay on your lane, taking as much creeps as you can without taking too much risks (especially against trilanes). This playstyle usually evolves into a tanky Clockwerk (VG/Pipe/Blademail) focusing on teamfights rather than on ganks.


The gambler



Level 1: Rocket Flare
Level 2: Battery Assault
Level 3: Rocket Flare
Level 4: Battery Assault
Level 5: Battery Assault
Level 6: Hookshot
Level 7: Battery Assault
Level 8: Rocket Flare
Level 9: Rocket Flare
Level 10: Power Cogs
Level 11: Hookshot
Level 12: Power Cogs
Level 13: Power Cogs
Level 14: Power Cogs
Level 15: Stats
Level 16: Hookshot

Explanation: This is the build you want against some particular heroes mid: agressive laners without disables, like SF or Tinker. The second level of rocket gives you slighty better harass/farming potential early in the game (at level 3), and you basically bet you won't need cogs to kill them, since they won't stun you. This is risky but it may be highly rewarding.


The trilane/First blood attempt



Level 1: Battery Assault
Level 2: Power Cogs
Level 3: Battery Assault
Level 4: Rocket Flare
Level 5: Battery Assault
Level 6: Hookshot
Level 7: Battery Assault
Level 8: Rocket Flare
Level 9: Rocket Flare
Level 10: Rocket Flare
Level 11: Hookshot
Level 12: Power Cogs
Level 13: Power Cogs
Level 14: Power Cogs
Level 15: Stats
Level 16: Hookshot

Explanation: With the recent competitives trend of trilanes (Rattletrap is a decent trilaner assuming your partners know what they are doing)/with roamer like VS trying to score a first blood with your help (and the help of your lanemate, obviously), you should consider trying this build: the pseudo slow from battery assault and the decent damage (6.67 Battery buff) are quite effective. Since most trilanes right now have 2 ranges+1 melee, a level of cogs is great for your two lanepartners.

Proceed below for Item Build:



Clockwerk Item Build
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