Skill Build
Psi Blades
Refraction
Refraction
Meld
Refraction
Psionic Trap
Refraction
Meld
Meld
Meld
Psionic Trap
Psi Blades
Psi Blades
Psi Blades
Stats
Psionic Trap
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Psi Blades at level 1 so you don't have to walk around creeps for a last hit. When last-hitting, try position yourself in the lane so that the damage splashes onto your opponent. Note that damage from denying your own creeps also splashes via Psi Blades.
One level of Meld has its uses for hiding/mindgames/spell-dodging, so take it at level 4 or maybe at level 3 if there's certain spells you could dodge with it on the enemy team and they gank you early (Magic Missile, Elune's Arrow etc).
Refraction is maxed first. This is for defensive reasons to ensure your opponents do not harass the hell out of you with nukes or a ranged high base damage. It should also be used for last-hitting.
Meld is maxed next to pump your damage output to the max by midgame. Meld is NOT used to hide. If, and only if the shit hits the fan and your Refraction's run out and it's on cooldown and you're about to die, attempt to juke into some trees and Meld and wait for Refraction to cool down. It's generally an OFFENSIVE skill.
One thing about Meld; try not to Meld-hit uphill if you can. If your opponent is at a higher position on a ramp than you are, you have the 25% chance to miss because you are a ranged hero no matter how short your range his. Your Meld-hit can miss, and this leads to halving your burst damage.
Psionic Trap is taken at every possible level, for cooldown decrease and to increase warding capability. As soon as you hit level 6, ward both rune spots with it. If enemies counter-ward, simply replace it later. It has low cooldown and negligible manacost!
Additional levels of Psi Blades is nice but not as necessary as Meld and Refraction until later levels.
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